Merry X-mas

General / 20 December 2024

I was playing around in Blender with some enviromental tests and I created this piece.



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Alien Scout Rift One Development II

General / 22 September 2020


Here is another update for the Alien Scout. I've started to work on the helmet from start to finish because in the item I could extract how the rest is going to be handled. First I roughly blocked in the shape and ideas.

I wasn't to concerned to work on the cloth yet and focused on the panels first.

  

Once I was happy with the panels I could finish those up and start working on the cloth in ZBrush.

  
Once I was happy with the shape of the fabric I could bring the pieces together in one mesh.
I imported the final mesh into painter. In this case it was the game mesh which has around 3k poly count.  And textured the helmet in Substance Painter.

To get a indication of the overal character I made a quick setup with the finished parts in Marmoset. Now I have a solid lead on how to tackle the rest of the outfit. More in part III when I am that far.


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Retopo Blender

General / 10 February 2020

It's actually pretty solid! And I forced myself to use the native blender short cuts, which is hard to get used to but training my brain.


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Finally finished the outfit.

General / 12 December 2019


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Cyberpunk inspired work

General / 26 November 2019

Anticipating the game... Cyberpunk 2077. I've Started on a own piece of Cyberpunk art. Still a work in progress but I like where it is going. Textures done in substance painter. 

This render was done in Blender. I wanted to see if what I could achieve in Blender. I am really impressed but this wonderful piece of software! She is rigged in Blender now so time to work on the rest of her appearance. Which I am likely to do in zbrush.


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Blocking in the outfit

General / 05 October 2017

Still a lot of work to do but the outfit is progressing nicely.

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Hair Progress

General / 28 September 2017

I’ve been working on the hair some more. I did a detail pass in Zbrush and baked out the normal map. I see in this render it just needs a little more refinement and I think I need create a color base with polypaint to break up the solid nature of the hair now. But I am heading in the right direction.

It is funny how Overwatch, a game that I play, seems to creep in to the concept.

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Hair second pass

General / 21 September 2017

Getting there.

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Hair base mesh

General / 20 September 2017

So I’ve created the base for the hair on top of the zbrush build up. It proved to be a nice guide to get an idea how to build it up. It still looks like she is wearing bananas but I am sure if I add one more layer of detail it will look good.

Another thing that changed are the teeth. At first I wanted to keep the simple version but with the current texture I felt like she needed some proper teeth. I am really happy with how the eyes turned out.

Next up finishing up the hair and start with her outfit.

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Up close

General / 15 September 2017

Progressing, but still a long way to go. Still having lots of fun!

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