Alien Scout Rift One Development II

General / 22 September 2020


Here is another update for the Alien Scout. I've started to work on the helmet from start to finish because in the item I could extract how the rest is going to be handled. First I roughly blocked in the shape and ideas.

I wasn't to concerned to work on the cloth yet and focused on the panels first.

  

Once I was happy with the panels I could finish those up and start working on the cloth in ZBrush.

  
Once I was happy with the shape of the fabric I could bring the pieces together in one mesh.
I imported the final mesh into painter. In this case it was the game mesh which has around 3k poly count.  And textured the helmet in Substance Painter.

To get a indication of the overal character I made a quick setup with the finished parts in Marmoset. Now I have a solid lead on how to tackle the rest of the outfit. More in part III when I am that far.


Retopo Blender

General / 10 February 2020

It's actually pretty solid! And I forced myself to use the native blender short cuts, which is hard to get used to but training my brain.


Finally finished the outfit.

General / 12 December 2019


Cyberpunk inspired work

General / 26 November 2019

Anticipating the game... Cyberpunk 2077. I've Started on a own piece of Cyberpunk art. Still a work in progress but I like where it is going. Textures done in substance painter. 

This render was done in Blender. I wanted to see if what I could achieve in Blender. I am really impressed but this wonderful piece of software! She is rigged in Blender now so time to work on the rest of her appearance. Which I am likely to do in zbrush.