Alien Scout Rift One Development II


Here is another update for the Alien Scout. I've started to work on the helmet from start to finish because in the item I could extract how the rest is going to be handled. First I roughly blocked in the shape and ideas.

I wasn't to concerned to work on the cloth yet and focused on the panels first.

  

Once I was happy with the panels I could finish those up and start working on the cloth in ZBrush.

  
Once I was happy with the shape of the fabric I could bring the pieces together in one mesh.
I imported the final mesh into painter. In this case it was the game mesh which has around 3k poly count.  And textured the helmet in Substance Painter.

To get a indication of the overal character I made a quick setup with the finished parts in Marmoset. Now I have a solid lead on how to tackle the rest of the outfit. More in part III when I am that far.


Retopo Blender

It's actually pretty solid! And I forced myself to use the native blender short cuts, which is hard to get used to but training my brain.


Finally finished the outfit.


Cyberpunk inspired work

Anticipating the game... Cyberpunk 2077. I've Started on a own piece of Cyberpunk art. Still a work in progress but I like where it is going. Textures done in substance painter. 

This render was done in Blender. I wanted to see if what I could achieve in Blender. I am really impressed but this wonderful piece of software! She is rigged in Blender now so time to work on the rest of her appearance. Which I am likely to do in zbrush.


Blocking in the outfit

Still a lot of work to do but the outfit is progressing nicely.

Hair Progress

I’ve been working on the hair some more. I did a detail pass in Zbrush and baked out the normal map. I see in this render it just needs a little more refinement and I think I need create a color base with polypaint to break up the solid nature of the hair now. But I am heading in the right direction.

It is funny how Overwatch, a game that I play, seems to creep in to the concept.

Hair second pass

Getting there.

Hair base mesh

So I’ve created the base for the hair on top of the zbrush build up. It proved to be a nice guide to get an idea how to build it up. It still looks like she is wearing bananas but I am sure if I add one more layer of detail it will look good.

Another thing that changed are the teeth. At first I wanted to keep the simple version but with the current texture I felt like she needed some proper teeth. I am really happy with how the eyes turned out.

Next up finishing up the hair and start with her outfit.

Up close

Progressing, but still a long way to go. Still having lots of fun!

Recovery

After the latest crash I managed to recover the base and redid the painting. Like I said sometimes redoing things work out better. I now have more control over the appearance in a non-destructive way.