Sketches

Some things I've been working on this year. A modular parking garage and I was rebuilding an old friend.



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Edward T. Head

I always wanted to recreate one of my favorite album covers from my youth as a 3D animated scene and Halloween was upon us so I jumped in. Also I  wanted to check what I could do with the new Facetools pipeline from Character Creator 4. This is the progress so far;(Iron Maiden, Life After Death, 1985, Cover art by; Derek Riggs)

First pass on the head in ZBrush. In order to keep the rig working you need to respect the vertex order. It's a good thing the base mesh from Character Creator is very flexible.

First setup in CC4, the outfit is a placeholder. (Nobody wants to see a naked Eddie ;))Detailing pass of the head and a first pass on the body in ZBrush.
Baking the high res details from ZBrush and a first texture pass in Substance Painter.

I really enjoy animating in Cascadeur and it gives me an excelent base for the animation in iClone. So I did a quick sequence and brought the result back to CC4.

A quick preview render from CC4.

This is where the project is at the moment. I am still thinking about where to end up for the final result, Unreal, Unity3D or Blender? I will see it when I get there.

Next on the to do list;

  • Creating the outfit and props
  • Final textures and materials on Eddie
  • Setting up the scene and environment props

I will cover those things in a new post so stay tuned.

Thanks for reading!

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Unreal Deepdive

For several jobs I had to go into unreal engine lately. So to understand it even better I decided to recreate one of stahlenhags works. (https://www.simonstalenhag.se/). It is still a work in progress but I am learing so much and it is nice to bring a lot of skills and techniques together. Soon I'll have some close encounters with parkinglots.Have a great summer.




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Finished the pneumatic rig on the Eames chair.


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Eames Kit-bash

Working on a sci-fi piece. And I've been messing around with some ideas and mechanical rigging.


#mayonnaise3d #cinema4d #eameschair #eamesloungechair #scifiart #rigging #mechanicalrigging #discover #explorepage #animation

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Executing what I've learned

In these weird times I actually am very hard at work executing the things I've learned along the way. I wanted to make something less realistic but I found that it is very hard to do and nail it, but I finally am happy with where this is going. Right now I am still in Zbrush but I think I will end up in Blender. Stay wise and safe everyone!

Polishing and painting the base texture.

First hair pass with the wonderful hairtool in Blender.

The concept sculpt.

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Cyberpunk Inspired work 2

Here is some more progress. Need to finish the top and the jacket. I also tested blender hair. Not sure how it will hold up in animation not a big fan of hair dynamics. But I think I can keep it pretty solid.



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