Some things I've been working on this year. A modular parking garage and I was rebuilding an old friend.
Some things I've been working on this year. A modular parking garage and I was rebuilding an old friend.
I always wanted to recreate one of my favorite album covers from my youth as a 3D animated scene and Halloween was upon us so I jumped in. Also I wanted to check what I could do with the new Facetools pipeline from Character Creator 4. This is the progress so far;(Iron Maiden, Life After Death, 1985, Cover art by; Derek Riggs)
I really enjoy animating in Cascadeur and it gives me an excelent base for the animation in iClone. So I did a quick sequence and brought the result back to CC4.
A quick preview render from CC4.
This is where the project is at the moment. I am still thinking about where to end up for the final result, Unreal, Unity3D or Blender? I will see it when I get there.
Next on the to do list;
I will cover those things in a new post so stay tuned.
Thanks for reading!
For several jobs I had to go into unreal engine lately. So to understand it even better I decided to recreate one of stahlenhags works. (https://www.simonstalenhag.se/). It is still a work in progress but I am learing so much and it is nice to bring a lot of skills and techniques together. Soon I'll have some close encounters with parkinglots.Have a great summer.
Working on a sci-fi piece. And I've been messing around with some ideas and mechanical rigging.
#mayonnaise3d #cinema4d #eameschair #eamesloungechair #scifiart #rigging #mechanicalrigging #discover #explorepage #animation
In these weird times I actually am very hard at work executing the things I've learned along the way. I wanted to make something less realistic but I found that it is very hard to do and nail it, but I finally am happy with where this is going. Right now I am still in Zbrush but I think I will end up in Blender. Stay wise and safe everyone!
Polishing and painting the base texture.
First hair pass with the wonderful hairtool in Blender.
The concept sculpt.
Here is some more progress. Need to finish the top and the jacket. I also tested blender hair. Not sure how it will hold up in animation not a big fan of hair dynamics. But I think I can keep it pretty solid.