Alien Scout Rift One Development II.75

Textured the eyes and finished up the helmet.


Alien Scout Rift One Development II.5

Just a quick render in between, keep an eye on my blog for updates.


Finished the pneumatic rig on the Eames chair.


Eames Kit-bash

Working on a sci-fi piece. And I've been messing around with some ideas and mechanical rigging.


#mayonnaise3d #cinema4d #eameschair #eamesloungechair #scifiart #rigging #mechanicalrigging #discover #explorepage #animation

Executing what I've learned

In these weird times I actually am very hard at work executing the things I've learned along the way. I wanted to make something less realistic but I found that it is very hard to do and nail it, but I finally am happy with where this is going. Right now I am still in Zbrush but I think I will end up in Blender. Stay wise and safe everyone!

Polishing and painting the base texture.

First hair pass with the wonderful hairtool in Blender.

The concept sculpt.

Cyberpunk Inspired work 2

Here is some more progress. Need to finish the top and the jacket. I also tested blender hair. Not sure how it will hold up in animation not a big fan of hair dynamics. But I think I can keep it pretty solid.



Working on something evil

While working on my texture skills in Substance Painter I might make it sexy and evil. Render in Marmoset. Still a work in progress. Inspired by Coop's Devil Girls.


This was the first setup focusing on skin detail and the eyes.

I've tried to add some more demon details with subtle fire cracks.
  

In this one I've made a custom alpha in substance designer to create the ornamental details. Tweaked the hair a bit but I am thinking of redoing it. Still a work in progress but I like where it is going.


 


Working on the garment. Getting there but needs more tweaking.