2021 iClone Lip-Sync Animation Contest - (Do Right, Jessica Rabbit)

It still needs a lot of refinement but I like where it is going. Sorry about the low audio but hey it is a wip.

2021 iClone Lip-Sync Animation Contest - (Do Right, Jessica Rabbit)

I've decided to join in iClone Lip-Sync Contest and create something fun. The goal is create a Lip Sync animation scene based on a favourite scene. "Who framed Roger Rabbit" is one of my favorite movies and this film holds up even today and I wanted to create a bit of the nightclub scene.


It is still very rough and in the early stages but it's getting there. The hair is a place holder and I need to refine the model and do the tedious weight-painting on the dress. 


Detailpass on the clothing and blocking in the hair.

Unreal Deepdive

For several jobs I had to go into unreal engine lately. So to understand it even better I decided to recreate one of stahlenhags works. (https://www.simonstalenhag.se/). It is still a work in progress but I am learing so much and it is nice to bring a lot of skills and techniques together. Soon I'll have some close encounters with parkinglots.Have a great summer.




Alien Scout Rift One Development II.75

Textured the eyes and finished up the helmet.


Alien Scout Rift One Development II.5

Just a quick render in between, keep an eye on my blog for updates.


Finished the pneumatic rig on the Eames chair.


Eames Kit-bash

Working on a sci-fi piece. And I've been messing around with some ideas and mechanical rigging.


#mayonnaise3d #cinema4d #eameschair #eamesloungechair #scifiart #rigging #mechanicalrigging #discover #explorepage #animation

Executing what I've learned

In these weird times I actually am very hard at work executing the things I've learned along the way. I wanted to make something less realistic but I found that it is very hard to do and nail it, but I finally am happy with where this is going. Right now I am still in Zbrush but I think I will end up in Blender. Stay wise and safe everyone!

Polishing and painting the base texture.

First hair pass with the wonderful hairtool in Blender.

The concept sculpt.

Cyberpunk Inspired work 2

Here is some more progress. Need to finish the top and the jacket. I also tested blender hair. Not sure how it will hold up in animation not a big fan of hair dynamics. But I think I can keep it pretty solid.



Working on something evil

While working on my texture skills in Substance Painter I might make it sexy and evil. Render in Marmoset. Still a work in progress. Inspired by Coop's Devil Girls.


This was the first setup focusing on skin detail and the eyes.

I've tried to add some more demon details with subtle fire cracks.
  

In this one I've made a custom alpha in substance designer to create the ornamental details. Tweaked the hair a bit but I am thinking of redoing it. Still a work in progress but I like where it is going.


 


Working on the garment. Getting there but needs more tweaking.