Executing what I've learned

In these weird times I actually am very hard at work executing the things I've learned along the way. I wanted to make something less realistic but I found that it is very hard to do and nail it, but I finally am happy with where this is going. Right now I am still in Zbrush but I think I will end up in Blender. Stay wise and safe everyone!

Polishing and painting the base texture.

First hair pass with the wonderful hairtool in Blender.

The concept sculpt.

Retopo Blender

It's actually pretty solid! And I forced myself to use the native blender short cuts, which is hard to get used to but training my brain.


Finally finished the outfit.


Cyberpunk Inspired work 2

Here is some more progress. Need to finish the top and the jacket. I also tested blender hair. Not sure how it will hold up in animation not a big fan of hair dynamics. But I think I can keep it pretty solid.



Cyberpunk inspired work

Anticipating the game... Cyberpunk 2077. I've Started on a own piece of Cyberpunk art. Still a work in progress but I like where it is going. Textures done in substance painter. 

This render was done in Blender. I wanted to see if what I could achieve in Blender. I am really impressed but this wonderful piece of software! She is rigged in Blender now so time to work on the rest of her appearance. Which I am likely to do in zbrush.


Still evil

Finally found some time setup the shaders in octane.


It is still a little cumbersome to setup but I found this tutorial https://www.youtube.com/watch?v=6OUI74DN_2E  which helped me. You have to skip some of the intro which is only links and stuff but in the end he shows a nice shader tree setup in octane what and shows you what to do with the exported maps from substance painter and which settings to use.

Working on something evil

While working on my texture skills in Substance Painter I might make it sexy and evil. Render in Marmoset. Still a work in progress. Inspired by Coop's Devil Girls.


This was the first setup focusing on skin detail and the eyes.

I've tried to add some more demon details with subtle fire cracks.
  

In this one I've made a custom alpha in substance designer to create the ornamental details. Tweaked the hair a bit but I am thinking of redoing it. Still a work in progress but I like where it is going.


 


Working on the garment. Getting there but needs more tweaking.

Blocking in the outfit

Still a lot of work to do but the outfit is progressing nicely.

Hair Progress

I’ve been working on the hair some more. I did a detail pass in Zbrush and baked out the normal map. I see in this render it just needs a little more refinement and I think I need create a color base with polypaint to break up the solid nature of the hair now. But I am heading in the right direction.

It is funny how Overwatch, a game that I play, seems to creep in to the concept.

Hair second pass

Getting there.